Writing

Category creation beats category competition

Every B2B company eventually holds the same meeting. Someone puts up a grid: your product down one side, the competitors across the top, checkmarks in the boxes. The team argues about which boxes you can honestly claim, which ones the competitor is exaggerating, and which missing checkmark the roadmap should chase next.

Here is what that meeting never questions: who drew the grid. The columns, the rows, the criteria that decide what counts as better, all of it was defined by whoever framed the category first. If you are filling in someone else’s grid, you have already conceded the only decision that matters. You are playing a game where the rules were written by the team you are trying to beat.

Category creation beats category competition. Not because new categories are glamorous, but because the company that defines the category sets the evaluation criteria, and the company that sets the criteria wins ties. In a market where most products genuinely are comparable, ties are most of the market.

The high ground is definitional

Buyers do not evaluate products from scratch. They reach for a mental shelf: this is a CRM, this is an ATS, this is freight brokerage. The shelf comes with pre-installed assumptions about what the thing costs, who buys it, what better means, and which vendor is the safe choice. Walk onto an existing shelf and you inherit all of it, including the incumbent’s advantages.

I spent part of my 25 years at Google, working on category-defining products that had to be made legible to mainstream buyers. The lesson that stuck was not about scale. It was about sequence. Definition precedes demand. Before a market can want what you built, it needs a slot to put it in, and whoever supplies the slot controls how everything placed in it gets judged.

That is why the feature war is a low-ground fight. Win a checkmark and the incumbent ships the feature next quarter. Win the definition and the incumbent has to argue against the frame the buyer already accepted. Features are patentable for years and copyable in months. A category, once it takes hold in enough heads, is neither.

What category creation actually is

The term has been cheapened into a rebranding exercise, so it is worth being precise. Category creation is not inventing a novel noun and putting it in the hero copy. Naming is the last step, and the easiest.

The real work runs in this order. First, find the unnamed problem: the expensive thing your buyers live with that no budget line describes. Second, build the point of view: an argument for why the old way stopped making sense, in language a buyer would use at their own staff meeting. The enemy in that argument is the old way of working. It is never the competitor, because attacking a competitor validates their frame. Third, define the new category’s evaluation criteria so they follow from the problem, which means they favor whoever takes the problem most seriously. Only then do you name the thing.

Done in that order, the category is a structural asset. Sales stops demoing and starts diagnosing. Pricing detaches from the incumbent’s anchor, because you are no longer a variant of the thing the buyer already priced. Analysts and investors get a one-sentence slot instead of a twenty-slide explanation. This is the same mechanics as narrative debt, run in reverse: instead of paying compounding interest on a story the market cannot place, you collect compounding interest on a definition the market adopted from you.

What it looks like when it works

I watched this play run from the inside as VP Marketing at Flock Freight. Freight had two shelves, and every shipper knew them. Truckload: you pay for the whole trailer whether your goods fill it or not. Less-than-truckload: you pay less, and in exchange your freight gets loaded, unloaded, and rehandled through a hub-and-spoke network, with the damage and delays that come with each touch. Flock’s model, pooling multiple shipments onto one trailer that never gets rehandled, did not fit either slot. Sold as cheaper truckload it looked like a discount broker. Sold as premium LTL it looked expensive.

So the company put a third shelf in the building: shared truckload. The name did definitional work no feature grid could do. It carried its own criteria, terminal-free and damage-averse, criteria the hub-and-spoke incumbents structurally could not meet. Buyers who accepted the category had already accepted the argument. The commercial results followed the definition: 619% MQL growth, more than $375 million raised, a valuation above $1 billion. The product was real, but products that real fail on the wrong shelf every day.

When you should not create a category

Category creation is the high-ground play, and high ground is expensive. You are volunteering to educate a market, which is the slowest thing marketing does, and to hold a point of view steady for years while it takes. A company that renames its category every two quarters is not doing category design. It is accumulating narrative debt with better vocabulary.

So choosing the game sometimes means choosing an existing one, deliberately. If there is a funded category with a budget line and a short sales cycle, and you win on economics or focus, take the shelf and own one sharp position on it. The failure mode is not competing in a category. The failure mode is doing it by default, without ever asking who drew the grid or whether the high ground was available.

The test I use with founders is blunt. Ask your last five won deals what they almost bought instead. If the answers cluster on one incumbent, you are in their category whether you like it or not, and the work is repositioning inside it. If the answers scatter across spreadsheets, interns, duct-taped tools, and doing nothing, no shelf exists yet. The status quo is your competitor, and the definitional high ground is sitting there unclaimed.

The game decides the score

Founders spend enormous energy on winning: better features, better demos, better win rates against the named rival. That energy is real, and it is downstream. The upstream decision, the one that sets the value of every downstream win, is which game you chose to play and whether you chose it on purpose.

A market can only buy what it can categorize. Decide the category, and the roadmap, the pricing, the sales motion, and the fundraise all inherit the decision. Fill in someone else’s grid, and they inherit that instead.

Category creation is one of the five layers I map in Nobody Knows What You Do, out September 22, 2026: the framework for closing the gap between what you do and what the world believes.

All essays